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Card Overview

Wither Front
Name: Wither
Card Type: Spell
Tags: Incantation
Effect: Yes
Action: No
Reckoning: No
Variants: 4

Card Front

Effect: When resolving a Combat Encounter, you may test Lore. If you pass, gain +3 Strength during that encounter.

Then flip this card.

Action: N/A
Reckoning: N/A

Card Back

Variant Set Effects
1 01Core Resolve the effect based on your test result:

0-1: The spell's dark energy turns against you, flooding your mind with madness. Discard this card unless you lose 2 Sanity.

2+: The incantation takes effect with horrifying success.  Lose 1 Sanity and gain +5 Strength during that encounter instead.

Then flip this card.

2 01Core Resolve the effect based on your test result:

0: The words must have been wrong. You suffer the damage you had hoped to inflict. Discard this card unless you gain an Internal Injury Condition.

1: The spell compacts and twists the target's body. Lose 1 Sanity.

2+: The magic ripples and surges through the target once more. You may reroll 1 die during the Strength test.

Then flip this card.

3 02
FL Symbol - Small
Resolve the effect based on your test result:

0: You misspeak the incantation, causing the magic to dissipate. If you rolled any 1's, discard this card.

1: The harmful magic lingers in your body.  Lose 1 Health.

2+: The magic takes hold in your target's body. No additional effect.

Then flip this card.

4 02
FL Symbol - Small
Resolve the effect based on your test result:

0: The magic backfires, infecting your lungs and invading your blood stream. Gain 1 Illness Condition.

1: Completing the incantation requires a blood sacrifice. Lose 1 Health.

2+: Your target's body withers into a weakened, malformed shape. Reduce the Monster's damage by 1 to a minimum of 1.

Then flip this card.

Notes

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