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Initial Text Pass Effect Fail Effect
From this bizarre place between worlds, you can catch a glimpse of all worlds and all times. You have an epiphany and search for a member of the Inner Circle of the Silver Twilight Lodge to observe (Observation-1). You watch the wizard study, hoping to learn a ritual that will return you home (Lore). If you pass, you open a mystic gateway to return you home; close this Gate and place 1 Eldritch token on the active Mystery If you fail, you tamper with powers beyond your control; gain a Cursed Condition. The more you search, the less familiar the images seem. Soon you are surrounded by images of alien worlds you hardly recognize (Lore-1). If you fail, gain a Lost in Time and Space Condition.
A small portal opens up before you and you see the laboratory of Crawford Tillinghast. You try to persuade him to make the portal large enough for you to pass through (Influence). As you step through the portal, a creature also tries to pass through, and you must use the machine to close the portal (Lore-1). If you pass, close this Gate and place 1 Eldritch token on the active Mystery. If you ail, the creature escapes and attacks you; a Monster ambushes you! Tillinghast laughs maniacally and send you hurtling through a multitude of worlds, shattering your perceptions of reality. Gain a Hallucinations Condition and a Lost in Time and Space Condition.
As you travel through this horrid, featureless void, you hear a sound echoing from the darkness ahead of you. A creature resembling an ape with the features of an insect shambles toward you. You feel compelled to run away in terror (Will-1). You try to hold onto the dimensional shambler as it fades into another world (Strength). If you pass, you find yourself in your own world; close this Gate and place 1 Eldritch token on the active Mystery. If you fail, the creature throws you in the wrong dimension; gain a Lost in Time and Space Condition. The creature suddenly appears in front of you, having raveled through another world. Lose 1 Sanity and spawn 1 Gate.
You should not be here, and a hound of tindalos will hunt you down until eliminates the alien element in this void! You hear it from your hiding place and try to not cry out in panic (Will-1). Once the creature has passed by, you follow the trail it left behind in hopes of finding a way out of this place (Observation). If you pass, you find a route home; close this Gate and place 1 Eldritch token on the active Mystery. If you fail, the hound has led you into an ambush; lose 2 Health. Despite your best efforts, you shout and run as fast as you can. The hound catches you and drags you forward in time. Advance the Omen by 1.
Your fall through the void interrupted by a dense tangle of spider webs. Although you cannot see anything solid the webs are attached to, you think you could use the to climb to safety. You struggle to free yourself from the thick strands (Strength). You climb up, but large spiders have sensed your presence. If your focus wavers, you'll never escape (Will-1). If you pass, you return to reality; close this Gate and place 1 Eldritch token on the active Mystery. If you fail, you're bitten by the enormous spiders swarming over you; gain a Poisoned Condition. You cannot escape. After what seems like an eternity, Atlach-Nacha herself carries you to realms you never could have imagined. Gain a Lose in Time and Space Condition.
You can't see, but you hear the sounds of a bird's wings flapping. Using your hearing alone, you try to follow the sound through the dark, twisting caverns (Observation-1). The bird leads you to a campfire. An old wizard there tries to place a geas on you (Will); If you pass, he praises your strength of spirit and helps you; close this Gate and place 1 Eldritch token on the active Mystery. If you fail, you are sent back into the void; gain a Lost in Time and Space Condition. You cannot find the bird, but you do find a corpse dressed in ancient, hide armor. You imagine that he's been here thousands of ears. You know that even if you escape, there is no hope for humanity. Advance Doom by 1.
You are completely surrounded by the teeming globules that comprise Yog-Sothoth. The ancient being invades your thoughts to communicate with you. You struggle to decipher its horrific message. (Lore-1). Yog-Sothoth offers you a terrible bargain. You may gain a Dark Pacy Condition to close this Gate and place 1 Eldritch token on the active Mastery. If you do not gain the Condition, resolve the fail effect. The words and images that flood your mind do nothing more than confuse and disorient you. You're left wandering across alien landscapes, with no idea how to return home/ Gain a Lose in Time and Space Condition.
You find yourself inside a black stone cave. The walls are covered with carvings of images and strange hieroglyphs. You think you can use the pictures to translate some of the hieroglyphs (Lore-1). You recognize this as a means to use magical power to engineer an escape. You may discard 1 Spell to close this Gate and place 1 Eldritch token on the active Mystery. If you do not discard the Spell, gain a Lost in Time and Space Condition. You can only read a handful of passages, and saying the words aloud invokes an unintended consequences. Spawn 1 Gate.

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