Talent conditions are innate abilities similar to Spells. Some function as an action while others provide a passive or triggered benefit. Many require a skill test. Once invoked, the player must generally flip the talent and resolve the effect on the back. This generally determines whether the player is able to retain the talent, how successful the talent is, and may apply additional costs, choices or benefits.
|Name||Key Skill||Set||Basic Effect|
|Attuned||08||bonus for spell effects.|
|Composed||-||07||Benefit Skill Tests|
|Guts||08||boost during Combat Encounters.|
|Headstrong||06||Prevent Sanity Loss|
|Martial Prowess||06||Strength bonus in Combat encounters|
Reduce Sanity Loss
|Practiced||-||08||Rereoll 1 die and gain 1 die.|
|Quick Study||-||07||Gain Talents|
|Relentless||-||08||Reduce toughness of Monsters|
|Resilient||06||Prevent Health Loss|
Prevent Health Loss
View backs of conditions
Composed is a powerful talent that is also a Boon. It helps the investigators with all skill checks. If the investigator fails a check they flip the talent; they may keep it for a small cost, or discard it to gain a bonus. Practiced is not a boon, but provides the same effect.
Attuned, Elusive, Guts, Headstrong, Martial Prowess, Relentless, Skulduggery and Studious provide advantages which require a skill check and a flip. The skill check determines how effective the talent is, and how positive or negative the flip effect is. A poor skill check may require you to discard the talent.
Quick Study allows you to gain an additional talent when you gain it or any other talent. It then flips and requires you to either discard it, discard another talent, or meet some other requirement. Quick Study can be ignored when gained; simply choose to draw another talent and then resolve Quick Study's flip effect by discarding it.