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Card Overview

Storms of Spirits
Name: Storm of Spirits
Card Type: Spell
Tags: Incantation
Effect: Yes
Action: No
Reckoning: No
Variants: 4

Card Front

Effect: When resolving a Combat Encounter, you may resolve a Lore test in place of a Strength test, using the same test modifier.

Then flip this card.

Action: N/A
Reckoning: N/A

Card Back

Variant Set Effects
1 03
Mountains of Madness
Resolve the effect based on your test result:

0: The spirits will not heed your call. If you rolled any 1's, discard this card.

1+: The channeled spirits protect you from harm. Reduce the Monster's damage by 1 to a minimum of 1.

Then flip this card.

2 03
Mountains of Madness
Resolve the effect based on your test result:

0: The spirits are restless and require intense mental discipline to control. Lose 1 Sanity Sanity.

1+: The spirits are able to steal the memories of your victim before its demise. If you defeat the Monster, you may spend 1 Sanity Sanity to gain 1 Clue

Then flip this card.

3 03
Mountains of Madness
Resolve the effect based on your test result:

0: Controlling the spirits is only possible through blood sacrifice. Lose 1 Health Health.

1+: You summon the spirits of retribution that grow only more vicious when their master is harmed. For each Health Health you lose from the test, you may spend 1 Sanity Sanity. That Monster loses 1 Health Health for each Sanity Sanity you spend.

Then flip this card.

4 03
Mountains of Madness
Resolve the effect based on your test result:

0: You call upon evil spirits which turn against you. Lose 1 Health Health and 1 Sanity Sanity unless you discard this card. 

1+: The spirits siphon the creature's lifeforce, feeding it to you. If you defeat the Monster, recover 1 Health Health or 1 Sanity Sanity.

Then flip this card.

Notes

Agnes Baker starts with one version of this spell.

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