A Pursuit is a type of Condition. It represents the investigator being chased by someone. They can typically be obtained through failing a skill check from an Encounter or Mythos card. Michael McGlen can gain one if he uses his special ability to gain something from the reserve for free.

There are two types of Pursuit: Hunted and Wanted. Both will prevent the player from performing an Acquire Assets action, and can be discarded on a die roll of 4, 5, or 6 when the player initiates a Travel Action. Both of them trigger an Observation check on a Reckoning, and flip on a failure. Some variants allow the condition to be discarded, and others do not.

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