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Ashcan Pete small
Personal Story for "Ashcan" Pete.

Powerful Nightmares

Flavor Text

You dream of those who require your help, and feel compelled to seek them out.

Personal Mission

  • When you gain this card, place 3 random Clue Clues faceup on this card. After resolving an encounter on one of these spaces, discard that Clue. Then, if there are no Clues on this card, discard this card and gain the Sweet Dreams Reward.
  • When you do not have the Duke Unique Asset, discard this card and gain the Barely Holding On Consequence.

Reward

Sweet Dreams
  • Once per round, you may reroll all of your dice when resolving a test.
  • You cannot discard the Duke Unique Asset unless you choose to.

Consequence

Barely Holding On
  • After resolving setup during a campaign, discard the Duke Unique Asset.
  • If you would lose Sanity Sanity, lose that amount plus 1 instead.

Rulings, clarifications, and reminders

Based on the rulings for Courier Run and Treasure Map, if Ashcan gains Powerful Nightmares and there are no Clues in the Clue pool, he should discard the Clues on the 3 nearest spaces containing a Clue and place those Clues faceup on Powerful Nightmares.[1][2]

References

  1. FAQ p. 7.
  2. FAQ p. 8.
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