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A Mystic Ruins Encounter is a new feature introduce in the Strange Remnants expansion of Eldritch Horror. It is always in use when Syzygy is the Ancient One, if the players use the In Cosmic Alignment Prelude, or simply decide that they want to use it.

Gameplay Variant

Similar to an Expedition Encounter, the Mystic Ruins deck is shuffled and put in play. The top card of the deck will specify where to put the Mystic Ruins marker. As an encounter, the player may choose to draw the first card and resolve the effect. Like an Other World Encounter or an Expedition, there are typically more than one skill check to resolve.

The most common effect from these encounters allows player to seal a Gate, no matter what space it is on. Some others grant a Relic Unique Asset, which are in abundance in the Strange Remnants expansion.

Typically, any card that grants a bonus to an Expedition Encounter are also considered to grant a boost to a character undergoing a Mystic Ruins Encounter.

Mystic Ruins can be found on Space 3 (Easter Island), Space 7 (Chichen Itza), London (Stonehenge) or Shanghai (The Great Wall of China). Just as with Expedition Encounters, the type of space the space is on applies to any checks made on the encounter: Space 3 is a Sea space; the others are City spaces.

Space 3 Encounters (Moai Statues)

Initial Text

Pass Effect

Fail Effect

At the bottom of a deep chasm you find an ancient text sitting near a large monolith. Sitting on top of the monolith is a statue of Cthulhu. Resolve the pass effect to examine the text; or the resolve the fail effect to examine the monolith The words are from R'lyeh text and offers some insight into the doors between worlds (Lore-1). if you pass, close 1 Gate of your choice on any space. If you fail, terrible visions flood your mind; lose 1 Sanity and gain a Hallucinations Condition. Tendrils of smoke stealthily wrap around you like tentacles (Observation-1). If you pas, you destroy the idol; move the Omen to any space of the track without advancing Doom. If you fail, you are thrown to the ground; gain a Head Injury Condition.
Long ago the inhabitants of this island buried their high priests under stone platforms called ahus. You use the moai statues at one of these ahus to speak to the spirits of those who are buried there (Lore). The spirit of the high priest does as you ask. Close 1 Gate of your choice on any space. The spirit then calls out to its brethren, the deep ones! You try to convince it to return it to its slumber (Influence). If you fail, dozens of fish-like creatures attack you; lose 2 Sanity. You discover that the spirits here use the moai to open portals between worlds! You try to topple the statue (Strength). If you pass, close Gate of your choice on any space. If you fail, you strain yourself trying; gain a Back Injury Condition.
You believe an ancient treasure may be hidden in the cave of the Tangata-Manu, where a high priest once lived. You ascend the slope of the volcano Ranu Kau in search of this sacred cavern (Observation-1). You find it! Gain 1 Relic Unique Asset. After you leave, a large bird follows you (Will-1). If you pass, the god Noa is merciful; you may move the Omen counterclockwise by 1 without advancing Doom. If you fail, gain 1 Bane Condition. The search exhausts you. Gain a Back Injury Condition. You ask an old man for help (Influence-1). If you pass, he reveals he is the Tangata-Manu; gain 1 Relic Unique Asset. If you fail, he steals your memories; gain an Amnesia Condition.
You sense great magical energy is being stored in the large statues found here on Easter Island. You believe you know a way to tap into that arcane power (Lore-1). You are shocked to see one of the statues open its eyes (Will). If you pass, you compel the statue to obey you; move the Omen to any space of the track without advancing Doom. If you fail, you are subjected to its will; gain an Amnesia Condition. As you examine the statues, a figure lurks in the shadows (Observation). If you pass, you catch a crawling one and force it to help; you may move the Omen counterclockwise by 1 without advancing Doom. If you fail, the figure attacks; lose 1 Health.
You were told of a submerged chamber just off the island of Moto Nui beneath the water's surface. You search the sea floor for a sign of this hidden cavern (Observation). You find a lost treasure! Gain 1 Relic Unique Asset. There is writing on the walls, but you are almost out of air (Strength-1). If you pass, you memorize a passage before surfacing; gain 1 Glamour Spell. If you fail, you nearly drown; lose 1 Health and 1 Sanity. You are struck by a deep one! Gain 1 Injury Condition. You try to drive it off with a protective symbol (Lore). If you pass, it leaves something behind; gain 1 Relic Unique Asset. If you fail, the symbol falters and you are swarmed by deep ones; lose 2 Sanity.

Space 7 Encounters (Chichen Itza)

Initial Text

Pass Effect

Fail Effect

You patiently spend the evening in the ancient observatory, El Caracol. From here, you search the night sky as stars and planets pass overhead (Observation-1). The light from Venus reveals a hidden panel. Gain 1 Relic Unique Asset. Behind the object is a heavy stone dial (Strength-1). If you pass, you may move the Omen counterclockwise by 1 without advancing Doom. If you fail, gain a Back Injury Condition. You fall asleep and dream of talking to an ancient Mayan astronomer about the stars (Lore). If you pass, you awaken next to a strange item; gain 1 Relic Unique Asset. If you fail, your dream bleeds into reality; gain a Hallucinations Condition.
Chichen Itza is located on a plantation belonging to Edward Herbert Thompson. The Mexican government has seized the land, accusing him of stealing from the ruins. You search his abandoned home for hidden treasures (Observation). You find a strange object! Gain 1 Relic Unique Asset. You ask the local villagers for permission to take it (Influence-1). If you pass, they reward your respect; gain 1 Boon Condition. If you fail, they call the police; gain a Detained Condition. You find a trap door that leads to a series of tunnels. Strange sounds echo from the darkness (Will). If you pass, you return with a lost treasure; gain 1 Relic Unique Asset. If you fail, you return pale and shaking; gain a Paranoia Condition.
If you know the proper ritual, the sacred well located here can be used to contact the Mayan gods who dwell in the underworld. a realm known as Xilbalba (Lore). Your request has been answered. Close 1 Gate of your choice on any space. In return, the gods demand a sacrifice! You feel compelled to dive into the well (Will). If you fail, you nearly drown before being rescued; lose 1 Health and 1 Sanity. The ritual backfires and a skeleton begins to crawl up from the well. You hope to hide from it (Observation). If you pass, it performs the ritual that you could not; close 1 Gate of your choice on any space. If you fail, the creature finds you and attacks; lose 1 Health and 1 Sanity.
Despite his wrathful nature, Yig can be merciful to those who show proper respect to his children. At this temple he was worshiped as the snake god Kukulcan. You try to show proper veneration (Lore-1). You follow a snake-like shadow up the side of the temple (Observation). If you pass, you reach the top and Yig rewards you; move the Omen to any space of the track without advancing Doom. If you fail, you fall down the steps; gain a Head Injury Condition. Serpent people surround you, and you ask for mercy (Influence).If you pass, they can undo gate; you may move the Omen counterclockwise by 1 without advancing Doom. If you fail, you suffer Yig's curse; gain 1 Bane Condition.
Men dressed in the skins of jaguars challenge you to play a traditional Mayan ball game. Resolve the pass effect to play the game; or resolve the fail effect to reject the challenge. The game is physically exhausting (Strength-1). If you pass, your victory compels the men to perform a ritual for you; move the Omen to any space of the track without advancing Doom. If you fail, you owe a debt to the gods; lose 2 Health and 2 Sanity unless you gain a Dark Pact Condition. The men become violent, but you claim to be a high priest, wise in the ways of the gods (Lore-1). If you pass, the men are humbled and invoke their gods on your behalf; close 1 Gate of your choice on any space. If you fail. they attack; lose 2 Health.

London Encounters (Stonehenge)

Initial Text

Pass Effect

Fail Effect

Long before these stones were used by the servants of Yog-Sothoth, they were part of a larger structure built by the elder things to trap creatures from other worlds. You try to contact any being still imprisoned here (Lore-1). You awaken a servitor of the outer gods! It is weakened, but it tries to overpower you (Strength). If you pass, it bargains for its freedom; move the Omen to any space of the track without advancing Doom. If you fail, gain 1 Injury Condition. Something invades your thoughts. You try to talk to this alien mind (Influence). If you pass, you convince the alien to help; you may move the Omen counterclockwise by 1 without advancing Doom. If you fail, it takes over your mind; gain an Amnesia Condition.
A man and a woman are arguing over the stones' occult significance. He claims they open doorways to other worlds. She says they measure the stars. Resolve the pass effect to agree with the man; or resolve the fail effect to agree with the woman. Exasperated, the woman leaves. You ask the man to tell you more about these portals (Influence-1). If you pass, he helps you control them; close 1 Gate of your choice on any space. If you fail, he reveals that he is a warlock and casts a hex on you; gain 1 Bane Condition. The man storms off. The woman tries to show you certain stars (Observation-1). If you pass, you can see their effects on fate; move the Omen to any space of the track without advancing Doom. If you fail, she reveals that she is a witch and uses the stars against you; lose 2 Sanity.
According to one legend, the wizard Merlin moved the stones here magically from Ireland to honor knights that fell in battle and to protect a powerful treasure that he had acquired. You search the area for any sign of this lose item (Observation). You make a discovery! Gain 1 Relic Unique Asset. Taking the item, your thoughts are flooded with lose arcana (Will-1). If you pass, you retain this knowledge; gain 1 Glamour Spell. If you fail, it overwhelms you; gain 2 Madness Condition. A long dead knight protects what you seek. Lose 1 Sanity. You try to identify him by his heraldry (Lore). If you pass, you order him to surrender what he is guarding; gain 1 Relic Unique Asset. If you fail, the dead knight attacks; gain 1 Injury Condition.
Cultists in robes and hoods are in the middle of a ritual to invoke Yog-Sothoth! You try to approach without being seen to interrupt their work (Observation-1). You steal an item used in the ritual. Gain 1 Relic Unique Asset. Yog-Sothoth fills you mind (Will-1). If you pas, you gain vital insight; you may move the Omen counterclockwise by 1 without advancing Doom. If yo fail, lose 2 Sanity. The cultists bind you with an enchanting chain. You try to undo their magic (Lore-1). If you pass, you escape and steal something vital to the ritual; gain 1 Relic Unique Asset. If you fail, they force you to take part in their ritual; gain an Amnesia Condition.
Cultists have been here enacting some ritual. You think you can undo the effects of their work by analyzing the items they left behind and the symbols they drew (Lore). That which they have opened, you can shut. Close 1 Gate of your choice on any space. While you are undoing the ritual, the police arrive and accuse you of vandalizing the area. You try to escape (Observation). If you fail, gain a Detained Condition. A storm begins and the winds threaten to sweep you away. You fight to complete your task (Strength). If you pass, you undo the ritual; close 1 Gate of your choice on any space. If you fail, the wind carries you away; gain a Head Injury Condition.

Shanghai Encounters (Great Wall of China)

Initial Text

Pass Effect

Fail Effect

Untold numbers of laborers died during the centuries of construction of these walls and their lingering souls can be harnessed by someone with the proper arcane skill (Lore-1). You seek the aid of the dead (Influence).If you pass, the many ghosts of the area move time and space for you; move the Omen to any space of the track without advancing Doom. If you fail, the spirits pronounce your doom; gain 1 Bane Condition. You are possessed! Gain an Amnesia Condition. When you recover, you look around (Observation). If you pass, you find arcane runes on the wall; you may move the Omen counterclockwise by 1 without advancing Doom. If you fail, lose 1 Sanity.
Qin Shi Huang ordered the construction of a wall not just to defend his empire, but also as a safe place to hide important treasures. You search the masonry for entrance to hidden chambers (Observation-1). You succeed! Gain 1 Relic Unique Asset and you find arcane words left by Xu Fu (Lore-1). If you pass, you may move the Omen counterclockwise by 1 without advancing Doom. If you fail, your memories disappear; gain an Amnesia Condition. Several of the stones collapse on to you (Strength-1). If you pass, you find a treasure has been revealed; gain 1 Relic Unique Asset. If you fail, you are badly hurt, gain a Head Injury Condition.
At the Temple of Lady Meng Jiang, you carefully study the couplet hanging from the columns. You believe a careful analysis will reveal a deeper meaning (Lore). The spirit of Lady Meng Jiang manifests and helps you in your quest. Close 1 Gate of your choice on any space. In her presence you are overwhelmed by her terrible sorrow (Will). If you fail, her heartbreaking story shakes you; lose 2 Sanity. You ask a young, sad-looking woman to help you with the translation (Influence). If you pass, she is able to help you; close 1 Gate of your choice on any space. If you fail, she begins to cry and the walls collapse around you; lose 2 Health.
It is said that the wall was built in part to defend against a cult of undying Cthulhu worshipers who reside in the mountains of China. You search this legendary area for signs of the cult (Observation). You find a hidden temple! Gain 1 Relic Unique Asset. You try to purge the evil from this place (Lore-1). If you pass, you have done a great service; gain 1 Boon Condition. If you fail, you awaken a guardian; a Monster ambushes you! The cult floods your mind with horrific images! Lose 1 Sanity. The nightmares continue for weeks (Will). If you pass, the dreams guide you to a treasure; gain 1 Relic Unique Asset. If you fail,you can no longer sleep; lose 1 Health.
A stranger stands outside Jiayugian and asks for your permission to pass. You remember that this place was once called the Gate of the Demons. Resolve the pass effect to forbid him to enter; or resolve the fail effect to allow him to pass. The man grows angry and tries to force his way past you (Strength-1). If you pass, the strange man says his kin will not bother you further; close 1 Gate of your choice on any space. If you fail, you see his true form; a Monster ambushes you.! After he foes by, you hunt him down (Observation-1). If you pass, he offers to use his magic in exchange for his freedom; move the Omen to any space of the track without advancing Doom. If you fail, you fear he is hunting you; gain a Paranoia Condition.

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