- Action: Move to a space containing a Gate that corresponds to the current Omen.
- During the Encounter Phase, you may spend 1 Focus or 1 Sanity to encounter a Gate on your space as if there are no Monsters on your space.
"The key to the Dreamlands lies within us all."
Luke Robinson, through the gift of an unusual puzzle box from his uncle, discovered the entrance to the Dreamlands many years ago, and has since then spent the majority of his days wandering the land of dreams in search of adventure. From the streets of Celephaïs to the endless mysteries of the Enchanted Wood he wanders, unraveling the secrets of both the land and the myriad dreamers who reside there. Now an ancient chaos threatens to annihilate not only the waking world but the world of his dreams as well.
Luke Robinson's abilities clearly are suited towards closing gates. His ability to avoid fighting monsters to close gates is especially useful in the late game.
The player controlling Luke chooses to start Luke on any space containing an open Gate. If, for any reason, there are no gates on the board, the player may choose any space to place Luke.