The Private Eye
- Action: Choose Ally, Service, or Weapon. Then discard 1 Asset from the reserve and replace it with 1 random Asset from the deck that has the chosen trait.
- Once per round, when you improve a skill, also improve 1 other skill of your choice.
"I was hired for a job. Evil gods or no, I aim to finish it"
The dame who hired Joe was square, and the job seemed easy on the surface. She paid in advance to have Joe find some codger and deliver a crate, but Joe does not walk into situations without knowing the score. This codger was a member of the Silver Twilight Lodge, and that crate had been stolen from a museum in Istanbul. Like a sucker, Joe went to the cops. For his trouble, he got a broken nose and a dead client, and somebody stole his cargo. Now Joe is ready for a little payback.
With his high Observation, Joe is quite good at getting Clues, as well as using Talents like Skulduggery in order to gain more powerful items. Research encounters are something Joe does well, so he can solve many mysteries that require the spending of Clues.
Since he starts with a gun, he is decent with fighting, although a player who plans on using him to close gates might want to improve his Will, to deal with the monsters spawned from them.
Joe Diamond's name is a reference to the mystery novel detective Sam Spade.
One of the Investigators in the original Arkham Horror board game published by Chaosium in 1987, in which he was the red pawn.