Card Overview[]
Name: | Guts |
---|---|
Card Type: | Condition |
Traits: | Talent |
Effect: | Yes |
Action: | No |
: | No |
Variants: | 2 |
Card Front[]
Effect | When resolving a Combat Encounter, you may gain +2 during that encounter. If you do, flip this card before resolving the test. |
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Action | N/A |
N/A |
Card Back[]
Flip Title | Set | Flavor Text | Effects |
---|---|---|---|
1 | ' | You may reroll 1 die when resolving the test.
After resolving the test, resolve the effect based on your test result: 0: If you are lucky enough to survive, you will be more cautious next time. If you rolled any 1's, discard this card. 1+: The terror traumatizes you, but you do not stop. Gain 1 Madness Condition unless you discard this card. Then flip this card. | |
2 | ' | You may add 1 to the result of 1 die when resolving the test.
After resolving the test, resolve the effect based on your test result: 0-2: You are certain of your impending doom but push forward regardless. Gain 1 Madness Condition unless you discard this card. 3+: You are certain that you will win. No additional effect. Then flip this card. |
Notes[]
Rulings, clarifications, and reminders[]
Based on the ruling for Blunderbuss, if you choose to gain the bonus, but apply a different, higher bonus, you will still flip Guts and resolve the back effects.[1]
References[]
- ↑ Official answer from Nikki Valens for Blunderbuss on StackExchange.