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Card Overview

Enchant Weapon
Name: Enchant Weapon
Card Type: Spell
Tags: Glamour
Effect: Yes
Action: No
Reckoning: Yes
Variants: 4

Card Front

Effect: Monsters you encounter lose Physical Resistance.

You may reroll up to 2 dice when resolving a Strength test during a Combat Encounter.

Action: N/A
Reckoning: Test Lore and flip this card.

Card Back

Variant Set Effects
1 05
UtP Symbol - Small
Resolve the effect based on your test result:

0: All at once, the magic vanishes. If you rolled any 1's, discard this card.

1: Maintaining the enchantment for extended periods of time drains your mind. Lose 1 Sanity.

2+: Your enchantment protects your weapons from typical wear and tear. No additional effect.

Then flip this card.

2 05
UtP Symbol - Small
Resolve the effect based on your test result:

0: The magic feeds on your physical stamina. Discard this card unless you impair Strength.

1-2: The magic draws its power from your blood. Lose 1 Health.

3+: Your weapons ripple with arcane power. No additional effect.

Then flip this card.

3 05
UtP Symbol - Small
Resolve the effect based on your test result:

0: The magic feeds on your mental stamina.  Discard this card unless you impair Will.

1-2: The magic draws power from your mind. Lose 1 Sanity.

3+: The enchantment causes your possessions to glow with unearthly energy. No additional effect.

Then flip this card.

4 05
UtP Symbol - Small
Resolve the effect based on your test result:

0: The magic goes wild, crumbling your possessions to dust. Discard 1 Item possession unless you discard this card.

1-3: Controlling the magic is stressful. Lose 1 Sanity.

4+: The magic lingers in everything you touch. Gain 1 random Magical Asset from the deck.

Then flip this card.

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