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Initial Text Pass Effect Fail Effect
An eerie calm hangs in the air as you enter a massive antechamber where a dense fog drifts slowly towards you. As you become enveloped in the fog, you begin to feel your senses slip away from you. Resolve the pass effect to press on, or resolve the fail effect to retreat toward the surface. As the fog permeates your mind, the antechamber transforms before your eyes. Before you, in a lake of offal and bone, a sprawling protean terror spews its children into the world. You grit your teeth against the vision (Will-1). If you pass, the vision fades; place this Eldritch token on the active Mystery. If you fail, dread consumes you; gain a Despair Condition. You try to retrace yours steps. If you pass, you find your way out; place this Eldritch token on the active mystery. If you fail, you tumble into an unexpected crevice; lose 2 Health and gain 1 Injury Condition.
As you pass through a tight passageway, you hear a rumble and a crash behind you. You find that the ceiling of the tunnel has collapsed, and you are now trapped. Resolve the pass effect to try to clear the blockage by hand; or resolve the fail effect to look for another path. You begin the arduous process of clearing the rubble (Strength-1). If you pass, you eventually make a hole large enough to squeeze through and on the other side, you find evidence that a large creature caused the collapse; place this Eldritch token on the active mystery. If you fail, you trigger another cave-in, and are nearly crushed; lose 2 Health and gain 1 Injury Condition. You search for a new way out (Observation-1). If you pas, you notice some decent handholds on the wall and climb up to another level; place this Eldritch token on the active Mystery. If you fail, you fear you may die in here; lose 1 Sanity and gain a Despair Condition.
Descending into the cavern, you come across a sprawling horde of frenzied, misshapen creatures, moving slowly toward the surface. Resolve the pass effect to prepare a warding ritual to stop the creatures; or resolve the fail effect to retreat to the surface and warn the nearby towns. You mark the walls and floor of the cavern with symbols that should repel the horde (Lore-1). If you pass, they are burned by the ritual and retreat; place this Eldritch token on the active Mystery. If you fail, the ritual is not strong enough to hold back the entire horde, and you are overwhelmed; lose 2 Health. Arriving at a nearby town, you warn them of the impending raid (Influence-1). If you pass, they form a militia and are ready when the beasts arrive; place this Eldritch token on the active Mystery. If you fail, they do not believe you and the town is destroyed, impair Will.
You pursue one of the violent, deformed creatures deep into its subterranean lair. At long last, it gives up its flight and turns to face you. Resolve the pass effect to use the surrounding terrain to your advantage; or resolve the fail effect to engage the creature head on. You scan the area for anything you could use to your advantage (Observation-1). If you pass, you manage to impale the creature with a stalactite; place this Eldritch token on the active Mystery. If you fail. nothing you try seems to work and the creature sprays you with a bubbling black liquid that eats at your skin; gain 1 Illness Condition. You defend yourself against the creature's wild charge (Strength-1). If you pass, you counter and slay the beast; place this Eldrich token on the active Mystery. If you fail, it bowls you over and rends your flesh with its bony talons. Lose 2 Health.
Since entering the tunnel several hours prior, the route you took to get to your current position has been flooded by a sickening, gray ooze. Resolve the pass effect to hold your breath and dive into the ooze; or resolve the fail effect to find a safe path to climb to the exit. You five into the viscous liquid and try to hold your breath long enough to reach the exit on the other side (Will-1). If you pass, you reach the exit, gasping for breath; place this Eldritch token on the active Mystery. If you fail, you inhale an unhealthy amount of the mysterious, gray substance; gain 1 Illness Condition. You scan the wall carefully for handholds as you climb towards sunlight (Observation-1). If you pass, you manage to reach the surface without issue; place this Eldritch token on the active Mystery. If you fail, you slip and fall onto the hard rocks below; lose 2 Health.
You find a corpse of an abominable creature deep within the recesses of the cavern. Its body is covered in rips and years, but you think you could learn much for it. Resolve the pass effect to search for the beast that killed it; or resolve the fail effect to spend some time studying the corpse. You follow a trail of blood from the creature's final resting spot to a wide cavern filled with stalagmites. A vile, amorphous beast wanders amidst the rocky pillars, searching for food. You attempt to get the jump on it (Strength-1). If you pass, you slay it with ease; place this Eldritch token on the active Mystery. If you fail, you nearly become its next meal; lose 2 Health. Dissecting and analyzing the corpse proves more difficult than expected (Lore-1). If you pass, you learn much about the residents of this cavern; place this Eldritch token on the active Mystery. If you fail, you grow frustrated by the research; lose 1 Sanity.
A heavy scraping noise brings your attention to a malformed gray creature on a ledge below you. It appears to be dragging a young man behind it. Resolve the pass effect to try and get the young man's attention; or resolve the fail effect to drop a nearby boulder on the beast. When the creature pauses for a moment, you inch forward and motion for the young man to remain silent (Influence-1). If you pass, the man understands, and when the creature is distracted you help him to escape; place this Eldritch token on the active Mystery. If you fail, he cries out to you for help, and the creature flees with its victim; lose 2 Sanity. You push against the boulder, aiming for the creature below (Strength-1). If you pass, it smashes the beast to a pulp; place this Eldritch token on the active Mystery. If you fail, the rock refuses to budge, and the creature escapes with its victim; lose 2 Sanity.
After spending hours in the dark tunnels, you come to the realization that you are completely lost. You pause at a fork in the passageway and listen intently. Resolve the pass effect yo go towards the sound of running water, or resolve the fail effect to go towards a faint scuffling sound. You come across a swiftly flowing aquifier. It looks as if it slipes upwards and you suspect it leads to the surface. You try to swim, but the current is too strong (Strength-1). If you pass, you press on until you reach the surface; place this Eldritch token on the active Mystery. If you fail, you nearly drown; impair Strength You come across a strange creature trudging through the dark. You try to remain unseen and follow it (Observation-1). If you pass, it eventually leads you outside; place this Eldritch token on the active Mystery. If you fail, it catches sight of you and attacks; lose 2 Health.

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