FANDOM


Flavor Text

Panicking, the thief flees into the desert. The harsh climate and dangerous fauna hinder your pursuit, but with any luck, they will hinder the thief as well.

Adventure Conditions

When this card enters play, place an Adventure token on The Sahara Desert.

When this Adventure is completed, the active investigator gains 1 Artifact; then draw the Proof of Innocence Adventure.

After an investigator resolves a location encounter on The Sahara Desert, he may attempt to track the museum thief across the desert sands (Observation-1).

If he passes, he catches the thief and reclaims the stolen exhibits; complete this Adventure.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.