Panicking, the thief flees into the desert. The harsh climate and dangerous fauna hinder your pursuit, but with any luck, they will hinder the thief as well.
When this card enters play, place an Adventure token on The Sahara Desert.
When this Adventure is completed, the active investigator gains 1 Artifact; then draw the Proof of Innocence Adventure.
If he passes, he catches the thief and reclaims the stolen exhibits; complete this Adventure.