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Card Overview

Alter Fate Front
Name: Alter Fate
Card Type: Spell
Tags: Glamour
Effect: Yes
Action: No
Reckoning: Yes
Variants: 4

Card Front

Effect: You may trade Conditions, Focus, Improvement tokens, and Impairment tokens as part of a Trade action.
Action: N/A
Reckoning: Test Lore and flip this card.

Card Back

Variant Set Effects
1 05
Under the Pyramids
Resolve the effect based on your test result:

0: You cannot remember the words. Perhaps the magic transfered to another. If you rolled any 1's, discard this card.

1: Altering destiny takes a toll on the mind. Lose 1 Sanity Sanity.

2+: Your ability to rewrite history is flawless. No additional effect.

Then flip this card.

2 05
Under the Pyramids
Resolve the effect based on your test result:

0: The beings who govern history are not kind to those who meddle. Gain 1 Bane Condition unless you discard this card.

1-3: You glimpse an alternate timeline in which you die alone. Lose 1 Sanity Sanity.

4+: Your talent for altering fate allows you to rewrite history. You may discard 1 Condition of your choice.

Then flip this card.

3 05
Under the Pyramids
Resolve the effect based on your test result:

0: Tampering with history can have unexpected side effects. Impair 1 skill of your choice unless you discard this card.

1-2: Every night you wish you could use your magic to save those who have fallen before you. Lose 1 Sanity Sanity.

3+: By glancing through time you are able to prepare for the future. Improve 1 skill of your choice.

Then flip this card.

4 05
Under the Pyramids
Resolve the effect based on your test result:

0 - 1: Harnessing fate proves to be a constant strain on your mind and body. Lose 1 Health Health or 1 Sanity Sanity unless you discard this card.

2: You are able to alter your path in time to ensure humanity survives. No additional effect.

3+: By altering your fate in minor ways, you are able to find some peace of mind. Recover 1 Health Health or 1 Sanity Sanity.

Then flip this card.

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