- Action: Test -1. If you pass, gain 1 Spell.
- You may spend 1 Health to roll 2 additional dice when resolving a test as part of a Spell effect.
"I remember another life, one of sorcery and conquest."
Once, Agnes lived quietly, taking orders and serving up food at a diner in Arkham, but one night, she fell from a ladder, striking her head. After that, she could recall a past life as a sorceress in the ancient world of Hyperborea. Her mind flooded with memories of arcane lore. Amazed by this new magical knowledge, Agnes has traveled to London, to learn more about Hyperborea, but is she driven by her own curiosity or compelled by the will of her former self?
Agnes's role centers around casting Spells of all kinds. It is very easy for her to gain spells, so, depending upon the luck of the draw, she can easily turn into a combat-heavy character, or a more supporting type with spells like Flesh Ward or Instill Bravery. If she gains combat spells, bulk up her Will and Strength.
Agnes has a decent influence, so she can try to gain extra assets to help her needs.